Applied AI in Gaming is a small newsletter about how artificial intelligence is changing modern video games. I focus on tools and systems people actually use—both in development workflows and in player-facing features.
I chose this topic because gaming is one of the most interesting real-world “testing grounds” for applied AI. The industry constantly balances creativity, technical constraints, and player experience, which makes it a perfect place to study what AI can realistically improve—and what new problems it introduces.
What I Cover
- AI-driven NPCs — dynamic dialogue, memory, and responsive character behavior
- Game dev tools — engines and workflows that use AI to speed up building games
- Player-facing AI — systems that change gameplay, immersion, and interaction
- Risks and tradeoffs — narrative control, performance limits, and ethical concerns
What to Expect
You’ll see a mix of shorter news-style updates and longer posts that compare tools, explain trends, or break down where this technology is heading. My goal is to keep it readable and practical, while still giving enough detail to be useful.